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Raising competences using simulation games at the academic and business level
 
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Akademia Morska w Szczecinie, Wydział Inżynieryjno-Ekonomiczny Transportu
 
 
Publication date: 2020-07-29
 
 
Organizacja i Zarządzanie 2019;80:289-304
 
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ABSTRACT
The development of competences is a continuous process, consisting not only of skills but also knowledge and a willingness to use the competencies gained. A university-level education does not always relate to, or provide, the professional competences required of employees. The labor market expects from graduates: greater flexibility, creativity and relevant competences. The evaluation of learning outcomes often does not take into account a student’s practical ability or their level of competence related to their future career. The aim of the article is to assess the usefulness of prepared simulation games to achieve the assumed learning outcomes more fully, thus improving the quality of education at the university and the professional level in the production engineering field. The experiment was attended by students of engineering studies at the following faculties: Management and Production Engineering and Logistics. The results, as a case study, illustrated the effectiveness of the proposed methodology and its application at the university on a full and part-time basis. The proposed methodology is an innovative solution that not only assesses the effects of education, but above all, outlines a direction to improve professional competences of future and current production workers.
ISSN:0239-9415
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